VRscans provides a photorealistic level of quality and real-world responses to lighting conditions.
A PERFECT MATCH
The confidence that your 3D objects will look exactly as they would in the real world.
STOCK OR CUSTOM
VRscans shine right out of the box. Use them as perfect copies of real materials, or as accurate references to build your own.
VRscans are engineered by the same team that created V-Ray. The two products work together seamlessly.
Photorealism with a simple drag-and-drop. Shaders that took hours to perfect are now ready in a couple of clicks.
Choose from more than 650 pre-scanned and ready to use materials. Or send us your own
samples and we can scan them for you.
VRscans uses high-quality hardware to capture the material’s texture in exceptional quality. No loss of detail, fidelity, or colour.
VRscans are created from thousands of images, capturing a material’s bidirectional texture function (BTF). More advanced than a single point BRDF, VRscans recreate a material’s true surface appearance and response to light.
Easy to use
Simply drag and drop the material over a 3D model, set the lights and render.
Scanned materials are created to be seamlessly tileable.
In the current version of the VRscans plugin, some customization of material properties is possible. Future versions will enable additional material customization.
The average time for creating a material is 8 man hours while the average time for creating a VRscans material is just 10 minutes.
VRscans integrate with V-Ray, the leading 3D rendering tool for product, design and architectural visualization.
The VRscans Library contains over 650 pre-scanned materials ready to be applied to 3D visualizations in 3ds Max, Maya or SketchUp. The growing collection includes samples of car paint, fabric, leather, wood, plastic, metal and more. Our extended trial gives you the VRscans plugin and unlimited access to the VRscans library free for 90 days.
VRscans increases accuracy and saves artists time and effort by:
Drastically reducing back and forth work to finalize a material
Eliminating unrealistic-looking materials
Eliminating materials that are not physically accurate