V-RAY NEXT FOR 3DS MAX
Тhe Next generation of rendering
V-Ray Next Scene Intelligence delivers faster ray tracing, cleaner sampling and more accurate rendering. That means you work smarter — not harder — by automating steps that used to take up valuable time.
V-Ray Next for 3ds Max, update 3.2 — 3ds Max 2021 compatible
V-Ray Next for 3ds Max, update 2 introduces V-Ray IPR enhancements and V-Ray GPU updates to improve your workflow and let you quickly optimize your scenes. It’s now easier than ever to render efficiently with Memory tracking reports and Debug Shading in IPR.
V-Ray Next for 3ds Max, update 1 includes a brand new Viewport IPR for quicker interactive rendering workflows. Work faster and create even better-looking images with features such as more accurate lens effects, as well as a host of GPU rendering improvements.
Spice up your projects with the V-Ray Toon material to create non-photorealistic, cel-shading effects. Or take advantage of the new Dust and Scratches lens effect to simulate real-world camera styles.
Automatically remove noise and reduce render times by up to 50 percent.
You can stop your render at any point and pick up where you left off.
Lighting & illumination
Simulate any type of natural, artificial, or image-based lighting with a wide range of light types.
Choose from several global illumination options – exact, approximate or a hybrid of both.
Cameras & optical effects
NEW LENS EFFECTS
New glare and bloom lens effects have been fully redesigned to be faster and more accurate than ever.
V-RAY PLUGIN MATERIAL & TEXTURE
Load any texture or material that’s available in V-Ray Standalone and render it in V-Ray Next.
PHYSICALLY BASED MATERIALS
From multilayered car paint to accurate subsurface scattering, you can create any material imaginable.
The general-purpose shader by Anders Langlands includes built-in SSS controls — popular for skin!
New, physically-accurate reflection model.